![]() ![]() Your mod JAR will be in the directory build/libs. How do I make mods for Minecraft 1.12.2 Item or block JSON model renders as. (Hopefully, these are pretty self-explanatory.)įinally open a command prompt in the root directory of the project (TutorialMod for me) and run the command “gradlew build” (without quotes). See Structuring Your Mod on the Forge docs for more information. We need to edit three values: version, group, and archivesBaseName. I recently aquired a new version of Forge and am attempting to create a new workspace. This file is responsible for giving various instructions on actually building the JAR file. It also contains a development kit so Java programmers can make their own mods (I am assuming that you know what Minecraft is). The lines with # characters in front are comments. Edit it to look like this:Įach line specifies a directory or file to ignore. This file tells Github to ignore certain files or directories that aren’t relevant to the source code (e.g. This file isn’t necessary for releasing your mod, but it is needed if you are posting the source on Github (which you really should do). Now we need to edit a few of these files. To test run with your mod, the easiest way is to use the run configs that were generated when you set up your project. This file can be placed in the mods folder of a forge enabled Minecraft setup, and distributed. Type gradlew setupDecompWorkspace and wait until you see 'BUILD SUCCESSFUL' (If it fails, try it again) 6. Open up Command Prompt and cd it to the root of your MDK folder. Unzip and extract to a folder of your choice. gitignore, adle, gradlew, and gradlew.bat, as well as the gradle folder. This will output a file in build/libs with the name archivesBaseName-version.jar. Download Minecraft Forge 'MDK' from here. ![]() Copy these files into your mod’s root project folder. This code follows the Minecraft Forge installation methodology. This process is a little bit more complicated than exporting as a JAR file through Eclipse’s tools, especially since we are using a multi-project workspace.įirst, we need to copy over a few files from your Forge directory. At this point, we’ve added a bit of content into the game, and you may be wanting to export your mod so that you can use it outside of Eclipse. ![]()
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